AI Insights · Timothy · April 2024
Top 5 Disney Games Performance on iOS in Spain Q1 2024
Explore the performance of the top 5 Disney games on iOS in Spain for Q1 2024, including trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 Disney games on iOS in Spain showed varied performance across key metrics such as weekly downloads, revenue, and active users. Below is a detailed look at how each app fared during this period.
The Simpsons™: Tapped Out from Electronic Arts saw a significant increase in weekly revenue, starting at around $911 in early January and peaking at $2.4K in mid-March. Weekly downloads fluctuated, starting at 1.4K in the first week of January and ending at 1.3K in the last week of March. The app's weekly active users saw a slight decline from 25.5K at the beginning of the quarter to 23K by the end.
MARVEL SNAP by Nuverse experienced a varied revenue trend, starting at $16.6K in the first week of January, dropping to around $3.4K by late January, and rising again to $12K in early March. Weekly downloads showed a gradual decline, starting at 1.4K in early January and ending at 613 in late March. The number of active users decreased from 18.7K in January to 13K by the end of March.
Marvel Contest of Champions from Kabam Games, Inc. had a fluctuating revenue pattern, peaking at $8K in the first week of January and stabilizing around $3.7K by the end of March. Weekly downloads remained relatively low, ranging from 941 in early January to 673 in late March. The app's active users hovered around 3K throughout the quarter.
Star Wars™: Galaxy of Heroes by Electronic Arts demonstrated notable revenue peaks, starting at $4.4K in the first week of January, reaching $7.9K at the end of February, and stabilizing around $3.4K by late March. Weekly downloads remained relatively stable, starting at 325 in early January and ending at 573 in late March. Active users showed a slight decline, from 7.6K in early January to 7.2K by the end of March.
Disney Emoji Blitz Game by Jam City, Inc. saw a steady revenue pattern, starting at $805 in the first week of January and ending at $492 by late March. Weekly downloads were low, starting at 836 in early January and ending at 575 in late March. Active users showed a slight increase, from 1.3K in early January to 1.1K by the end of March.
For more detailed insights and data on app performance, visit Sensor Tower.